Oct 03, 2005, 04:07 PM // 16:07
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#1
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Ascalonian Squire
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
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Invincible Darths Uw Soloing Method
Skills:
Blatz Aura
Zealots Fire
Mending
Watchful Spirit
Protective Spirit
Blatz Spirit
Bonettis Def.
ELITE SPELLBREAKER
Weaps: Collectors Smiting Rod OR Worths Holy Rod
Offhand: -50 Focus Item
Once you pay the 1k, Cast mending, watchful and Blats spirit. Then wait for a decent regen and go to Ataxes. Castprotective before they hit you and WATCH FOR NIGHTMARES> THEY CAST REND ENCHANMENT AND YOUR DEAD> If you see a nightmare, Cast spellbreaker emidiatly and kill the nightmare. Then recast Protective and Zealots then fight the Ataxes. Once Bonnetis is charged use it, wen IT STARTS FLASHING, USE BLATZ AURA.This will ensure your smiting skills will no be disrupted by the ataxes. Clear out underworld and recast Protective every 15 secs.
Stats: 13 Healing
Stats:12 smiting
Stats:9 Divine
Stats: 9 Protection
Stats: 5 tactics
I love constructive Critisism ^^
Also i was wonder about a shield of judgement counter build ^^
Last edited by Invincible Darth; Oct 08, 2005 at 03:20 PM // 15:20..
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Oct 05, 2005, 04:38 AM // 04:38
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#2
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Jungle Guide
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is this supposed to be new? Same old, same old...
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Oct 05, 2005, 04:44 AM // 04:44
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#3
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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I dunno. First time ACTUALLY looking at an UW solo build. Only because I have no room for a monk.
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Oct 05, 2005, 05:17 AM // 05:17
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#4
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Krytan Explorer
Join Date: Jul 2005
Location: Sydney, Australia
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this looks like the same build as the other previous builds.
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Oct 05, 2005, 06:02 AM // 06:02
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#5
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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The only difference is he removed Zealots fire in lieu of taking Symbol of wrath.
Which isn't worth it.A 2 second cast time and a 30 second cooldown time
for only 5 seconds of damage is retarded.
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Oct 07, 2005, 05:44 PM // 17:44
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#6
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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tip the easier way to do underworld solo these days is using sheild of judgement as elite and leech sigit to interupt "rend enchantemtns" it's quiote easy as u have 3 secs to do it and once it takes 30 secs to recharge the rend skil so then start to kill them and the sheild of judgment will kill the nightmare in 2 secs = total ownage :-)
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Oct 07, 2005, 08:03 PM // 20:03
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#7
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Academy Page
Join Date: May 2005
Guild: Xion Nights [XN]
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No offence, but its much worse than the ones before the nightmares.
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Oct 08, 2005, 03:18 PM // 15:18
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#8
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Ascalonian Squire
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
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Quote:
Originally Posted by ShadowWrath
No offence, but its much worse than the ones before the nightmares.
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The nightmares were introduced to stop soloers. Soloing is very hard unless you have spell breaker elite to counter them.
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Oct 08, 2005, 03:19 PM // 15:19
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#9
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Ascalonian Squire
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
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Quote:
Originally Posted by Sister Rosette
The only difference is he removed Zealots fire in lieu of taking Symbol of wrath.
Which isn't worth it.A 2 second cast time and a 30 second cooldown time
for only 5 seconds of damage is retarded.
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I agree, im switching thanks for the advice. ^^
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Oct 08, 2005, 03:22 PM // 15:22
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#10
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Ascalonian Squire
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
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Quote:
Originally Posted by dont feel no pain
tip the easier way to do underworld solo these days is using sheild of judgement as elite and leech sigit to interupt "rend enchantemtns" it's quiote easy as u have 3 secs to do it and once it takes 30 secs to recharge the rend skil so then start to kill them and the sheild of judgment will kill the nightmare in 2 secs = total ownage :-)
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awesome ^^
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Oct 08, 2005, 06:32 PM // 18:32
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#11
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Yup without spellbreaker, you are almost guaranteed not to make it past the first room. Fact:: If you already aggroed 4 aatxes, and a nightmare spawns you do NOT have enough time to go kill him b4 he rends you. So SB buys you the time to ensure your own survival while still killing that pesky nightmare.
Also his build is OK, but SoW is more efficient since you only spamming one skill. Plus aatxes resist fire dmg...so a 37dmg zealots only does like 16 to them. Holy dmg does full. Spamming only one skill for zealots = teh slow dmg! 30 cooldown for a full 26dmg/sec = teh faster dmg!
Want a better explanation? SoW total dmg = 130dmg / Total time 30 cooldown + 2 sec caste = 32 sec [ 130 dmg / 32 sec = 4 dmg / sec]
Zealots total dmg = 37 per caste / only 16 dmg to aatxes / Total caste time using OP method = 15 sec [16 dmg / 15 sec = 1.06 dmg / 1 sec]
You are casting prot spirit more often? Ok up the total dmg to 3 or 4 dmg per second, but you have now used 3 times as much energy as SoW. One time caste of 5e....or zealots constant spam of 15-20e in same amount of time... And you say your spamming prot spirit the fastest it can go? Ok, prot spirit recharge = 5 sec / 16 dmg per caste [16 dmg / 5 sec = 3.2 dmg / sec] >>>> Still lower than SoW, still less efficient...nuff said
Lastly. NEVER wait till bonnettis is flashing to cast Balths aura or SoW. It will drop right before you finish the caste, and it WILL get interrupted. It is best to caste bonnetti's then only 1-2 seconds after, caste one of the dmg spells. You should have a great amount of energy by then and you gain energy while your casting anyway.... btw, Bonetti's does NOT ensure you wont get interrupted, it only gieves you a 75% chance of blocking an attack. So there is still a 25% chance that they can interrupt you, that is 1/4 hits and it does happen quite often. So be careful, be quick and have fun.
And no SoJ is not very efficient for UW solo, you WANT to be hit to get energy back. =P
My tips for the day! (gave away too much? its ok you cant do well unless you practice and learn to do it right, so not everyone and their mom can solo UW.... !)
Last edited by Batou of Nine; Oct 08, 2005 at 06:51 PM // 18:51..
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Oct 10, 2005, 08:47 PM // 20:47
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#12
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Frost Gate Guardian
Join Date: Aug 2005
Guild: NWA
Profession: W/Mo
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Quote:
Originally Posted by Batou of Nine
Bonetti's does NOT ensure you wont get interrupted, it only gieves you a 75% chance of blocking an attack. So there is still a 25% chance that they can interrupt you, that is 1/4 hits and it does happen quite often. So be careful, be quick and have fun.
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not exactly, it would be a 25% chance if they interupted with every hit, you have to factor in that they only interupt with savage slash
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Oct 10, 2005, 10:43 PM // 22:43
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#13
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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true, very true.
However, somehow the AI is able to determine when to attempt savage strike. to whatever affect, they use savage slash on an alternating pattern between each foe in that mob, so it is almost like it is used on a constant degree. So yes, technically it isnt 25% they will get the interrupt in during bonetti's. But the amount of times a person DOES get interrupted through bonetti's does make it seem 1/4 hits. =P
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Oct 11, 2005, 05:35 AM // 05:35
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#14
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Frost Gate Guardian
Join Date: Jul 2005
Location: ca
Guild: curse of redeemer
Profession: Mo/W
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i got all that but i startin to hate the ghost lookin thin keep interruptin my prot spirt i die when i hit that part
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Oct 11, 2005, 09:14 AM // 09:14
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#15
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Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
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Personally I think that Zealots is better than SoW because for some reason my SoW always gets interupted. My build is quite similiar to the topic starters except i have healing breeze instead of watchful spirit cause i use zealots. But the main problem I have while trying to farming in UW is the grasping darknesses. I cast spellbreaker but my enchants still get removed??? Can anyone explain how to get past the grasping darknesses.
Gildor
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Oct 11, 2005, 04:04 PM // 16:04
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#16
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Dying Nightmares are the ones that Rend Enchantments, not grasping darknesses. As soon as a D. Nightmare spawns, hit bonetti's and cast SB ASAP!! Then recaste spirit and breeze as needed and just wand attk that D.N. = problem solved.
Again to lower interrupt risk, use bonetti's before you cast Balths Aura, SoW, or even your spam spells if you want.
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Oct 11, 2005, 06:48 PM // 18:48
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Location: ca
Guild: curse of redeemer
Profession: Mo/W
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can i use it for the grasping darkness they interrupt my prot spell more often so i think i better do that too
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Oct 12, 2005, 12:17 AM // 00:17
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#18
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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no. the interrupt comes from a skill...Spellbreaker only protects against remove enchant skills. Darkness use INTERUPT skills, they do not take away ur enchantments. they interupt you when u are trying to caste the enchantment.
for the 3rd time. PLEASE READ! use BONETTI's before you caste spells if u find urself getting interrupted often...
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Oct 12, 2005, 01:49 AM // 01:49
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#19
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Frost Gate Guardian
Join Date: Aug 2005
Guild: NWA
Profession: W/Mo
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i personally like to kill the nightmares with zealots fire
maybe its just the irony of killing a monster put their to stop soloing with a skill that was nerfed to stop soloing =)
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Oct 12, 2005, 03:21 AM // 03:21
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#20
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Academy Page
Join Date: Aug 2005
Location: Houston, Tejas
Guild: Morbidly Obese Terror Squad
Profession: E/Mo
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Quote:
Originally Posted by dont feel no pain
tip the easier way to do underworld solo these days is using sheild of judgement as elite and leech sigit to interupt "rend enchantemtns" it's quiote easy as u have 3 secs to do it and once it takes 30 secs to recharge the rend skil so then start to kill them and the sheild of judgment will kill the nightmare in 2 secs = total ownage :-)
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That sounds like a good idea except... where is the energy management? Are you solely dependant on balthazar's spirit? Without Bonetti's to prevent savage, you will most likely get every balthazar's aura interrupted. Also, I would like to point out that the drop rate of ecto has fallen dramatically in the cold planes... I'm thinking that I make more cash per hour griff farming with my whaaaaaamo than in the UW. Anyone else have thoughts?
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